Home | Docs | Examples | Download |
[CODE] This page is for writing JavaScript code. When you tap the [Run] button, the current code will be executed. - Buttons Sh... Shift Hm... Home En... End Tm... Insert a template Ky... Keyword suggestion Rt... Enter Dl... Delete When you tap the [Sh], the following buttons appear. Sl... Select start Cp... Copy Ps... Paste Ld... Delete a line Lc... Copy a line Ly... Copy a line and replace x to y Jp... Jump Fi... Find, Format: {find text} Fn... Find next Rp... Replace, Format: {find text}replace text Rn... Replace next Sp... Insert sprite definition function Au... Insert audio load function [SPRITE] This page is for drawing sprites. - Buttons Ad... Add a character Dl... Delete a character Cp... Copy a character Ps... Paste a character Pn... Cycle a pen kind. Pn:Pen Fl:Fill Rp:Replace Rt... Rotate Fv... Flip virtical Hv... Flip horizonal Sh... Shift U.... Cycle a shift direction Er... Erase a current character Un... Undo Cl... Change a color palette [SYSTEM] - Width Number of columns in the CODE page - Export When you tap the [Export] button, a zip file containing the current code and the resources used is output. By unpacking it to any web server, it can be run with a web browser. * Functions [Audio] - sndload(audio number,filename,[play]): loads a ogg file into the specified audio number. play:0=not play when loaded 1=play 2=loop - sndloop(audio number): plays and loops the specified audio number continuously. - sndplay(audio number): plays the specified audio number continuously. - sndstatus(audio number): retruns the status of the specified audio number. -1,-2,-3=loading 0=ready 1=playing - sndstop(audio number): stops the specified audio number. [Core] - bgcolor(color): changes the background color. - include filename: inserts an external file. - setscreen(width,height): changes the screen size. - setwait(millisecond): sets a loop delay. - time(): returns the numeric value corresponding to the time for the specified date according to universal time. [Graphics] - bgbegin(): begins drawing the graphic. - bgend(): ends drawing the graphic. - box(x,y,width,height,color): draws a filled box. - circle(x,y,radius,color,fill): draws a circle. fill:0=not fill 1=fill - line(x1,y1,x2,y2,color): puts a line. - rectangle(x,y,width,height,color): draws a rectangle. - rgb(r,g,b): returns a rgb string like #rrggbb. [Math] - abs(number): returns the positive equivalent of a value. - atan2(radian,radian): returns the arctangent of the quotient. - cos(radian): returns the cosine of a value. - int(number): rounds the specified real number down to the nearest value. - rand(number): returns a random number between 0 and the number-1. - rnd(): returns a floating-point, pseudo-random number in the range 0 to 1. - sin(radian): return the sine of a value. - sqr(number): returns the square root of a value. - tan(radian): returns the tangent of a value. [Sprite] - chkt(move pattern,sprite number,size): returns a one if the specified sprite is overlapping the another sprite. - cls(): deletes all sprites. - delt(sprite number): deletes the specified sprite. - offset(x,y): shifts the position of the drawn image without affecting the coordinate of the specified sprite. - putc(x,y,image number,[frame number],[size]): draws a sprite. - sett(x,y,image number,move pattern,[frame number]): generates a sprite and returns the sprite number. - sprite(image number,filename,number of frames,[width],[height]): loads a sprite into the specified image number [Text] - asc(string): produces an ASCII character number from the string provided. - chr(number): returns a character string from the ASCII character number. - len(string): returns the number of characters in the string provided. - lower(string): returns a string converting the specified string to lowercase. - mid(string,start,length): extracts a string from the string provided. - print(x,y,sting): prints a text and returns the sprite number. - settext(sprite number,string): changes a text. - sprintf(string,value,value,,,): returns the formatted string. - upper(string): returns a string converting the specified string to uppercase [3D] - chkm(move pattern,object number,size): returns a one if the specified object is overlapping the another object. - delm(object number): deletes the specified 3D object. - maprepeat(object number,x,y): sets the number of texture repeats. - setcam(x,y,z,rotation x,rotation y,rotation z): sets the position of the camera. - setm(x,y,z,image number,move pattern,[frame number]): constructs a 3D object from a single sided flat mesh. - setmCone(x,y,z,c,image number,move pattern,[frame number],[radius],[height]): constructs a 3D object from a cone mesh. - setmCube(x,y,z,image number,move pattern,[frame number],[width],[height],[depth]): constructs a 3D object from a cube mesh. - setmCylinder(x,y,z,image number,move pattern,[frame number],[top radius],[buttom radius],[height]): constructs a 3D object from a cylinder mesh. - setmPlane(x,y,z,image number,move pattern,[frame number],[width],[height]): constructs a 3D object from a plane mesh. - setmSphere(x,y,z,image number,move pattern,[frame namber],[radius],[width],[height]): constructs a 3D object from a sphere mesh. - setmTorus(x,y,z,image number,move pattern,[frame number],[radius],[tube],[radius segments],[tube segments]): constructs a 3D object from a torus mesh. * Functions called - init(): called once at startup. - move(sprite number): called regularly for each sprite. - update(): called on a regular basis. - mousedown(x,y): called when the screen is tapped. - mouseup(x,y): called when the tap is over. * Global variables [Sprite] tm: maximum sprite number used t[]: move pattern. When 0 is set, the sprite disappears. tx[],ty[],sx,sy: position txx[],tyy[],sxx,syy: any tr[],sr: rotation. 0 to 359 ts[],ss: scale. 1=original size. ta[],sa: alpha. 0 to 255 th[],sh: any th2[]: any tl[],sl: any tl[2[]: any tc[]: image number tn[]: frame number tsx[],tsy[]: any [3D] mm: maximum object number used m[]: move pattern. When 0 is set, the object disappears. mx[],my[],mz[],sx,sy,sz: position mxx[],myy[],mzz[],sxx,syy,szz: any mrx[],mry[],mrz[],srx,sry,srz: rotation ms[],ss: scale. 1=original size. ma[],sa: alpha. 0 to 255 mh[],sh: any mh2[]: any ml[],sl: any ml2[]: any mc[]: image number mn[]: frame number msx[],msy[],msz[]: any cax,cay,caz: camera position carx,cary,carz: camera rotation fps: 60/frame rate You can manipulate the sprites and 3D objects by updating these global variables. The variables starting with s- are variables you can use in the move() function. [Others] rsi: the collided sprite number rsx,rsy,rsz: the position of the collided sprite scx,scy: screen size pi: 3.14159 * Tips - [Sh]+[Hm] moves the cursor to the beginning of the file. - [Sh]+[En] moves the cursor to the end of the file. - The template will display the files whose beginning matches the word at the cursor position. If there is no matching file, it displays all the templates. - Placing an ogg file in the audio directory, it can be played. You can insert a function to load it with the [Au] button in the code editor. - Placing a png file created with another tool in the image directory, it can be used. It is necessary to specify the size as the argument in the sprite() function. - You can use Javascript's standard built-in objects such as Math and Date. - The sprite functions and The 3d functions can not be used at the same time. The setcam will start 3D mode. |